Dice Explosion


i'm trying to create a moving flame effect which has the following constraint:

The flame should start from a given point in 4 directions.

The size of each flame is independant (between 0 to 6 units)

There may be many explosions at a time

The explosion should be restarted later.

Here are my issues :

I don't know how to use correctly the particleManager without many lags.

Do i have to create 4 particleManager to Handle the 4 flales per explosions ?

May i use somthing else to do it ?

Any advises ?

Thanks for your help.

Have you looked at the Furballz source?