My question is pretty simple. How do I disable a RenderState such as a GLSLShaderObjectsState for child nodes. I want my shader to affect the node it's attached to, but not its child. (I. E. I want my shader to affect my player, but not the gun he's holding.)
set a empty GlslShader to the gun and done
Anything more elegant? This seems like it would take time if I have to do this when switching a guns and such.