Disk TexCoords [FIX]

Hello,



there is an obvious bug in the jme Disk class.

TexCoords where created as Vector3 instead of Vector2. This could lead to crashes when copying texcoords during multi-texturing.



Here's the patch.



Cheers,



Mik




Index: Disk.java
===================================================================
--- Disk.java   (revision 5364)
+++ Disk.java   (working copy)
@@ -134,7 +134,7 @@
         setVertexCount(1 + (radialSamples+1) * shellLess);
         setVertexBuffer(BufferUtils.createVector3Buffer(getVertexCount()));
         setNormalBuffer(BufferUtils.createVector3Buffer(getVertexCount()));
-        getTextureCoords().set(0, new TexCoords(BufferUtils.createVector3Buffer(getVertexCount())));
+        getTextureCoords().set(0, new TexCoords(BufferUtils.createVector2Buffer(getVertexCount())));
         setTriangleQuantity(radialSamples * (2 * shellLess - 1));
         setIndexBuffer(BufferUtils.createIntBuffer(3 * getTriangleCount()));
        

I approve. The Disk class writes 2D texture coordinates so the buffer should be 2D also.