Hi,
I meet a display problem :
I put several textured objects in my scene. But, when displaying, when an object is in front of the other, it sizzle, crackling, and almost disappears.
I feel that the program seeks to show the two objects at the same time …
Is there a method, to resolve this kind of problem ?
(I heard about a method which does not display, the hidden part of an object…)
Thanks for your help and your advices
Ben
you mean z-fighting ?
Yes, I think it may be the reason for my problem…
Do you have solution for this ?
sorry i dont know how it can be solved.