One of the things that was a bit hard to see in the video were the menu texts though… seemed a bit too dark… or not contrasting enough. But perhaps that was just due to the video compression…
Another thing was that the audio felt a bit… fake… I could not really notice any gear-changes. It seemed like the sound was not exactly synced at that point. In the end when the car was already standing still… the RPM winded down a bit too slowly I think… making the sound also last a very long time…
I liked the choice of cars btw… where did you get the models? Did you make them yourself?
Nice, Im the first to view both (but $3,000!!! geesh :D)
First, good work clovis; there is obviously a lot of effort in there (I really like the menu/credits/settings system, do all the settings work?). Looks pretty sharp too, if you want my opinion though (if you don't just ignore the next part) it would look VERY professional if you could fix up a few of the visual problems (such as cars missing textures?, and the chute kinda made me think the car had exploded then it was 'in' the road…). I really liked your road texturing also, maybe you could have 2 or 3 alternating textures to break up the pattern
The cars look beautiful, and the road surface is really nice too… lots of detail (even if it does seem suspiciously similar to the previous section }:-@ )
It also seems quite slick and complete which is always a step up from the norm.
Hi, I am a newbie to gaming. I am planning to develop a racing game. I am stuck up with the race track design. Can anyone please give me suggestion about creating race track for my game.