Dynamically loading Terrain

Now i dont want to “compete” here !

llama made a nice engine while we worked on something similar.



Here is our try:



(all tiles around cam loaded)

(first try to place some moving water at the edge of the terrain)

Testsystem:

IBM T41 Centrino 1.5 Ghz, Ati Rage Mobility 9000

JDK 1.5



For a try:

http://prdownload.berlios.de/bmws/terraintest.zip

Just extract and run the batchfile

Any comments appreciated.

nice. i like the dwarfs very much. where did you get them?



i noticed you didn't enable culling ( the terrain is visible from below). you should enable it in order to get extra performance.

but LOD would definitely give you the most performance.

Todi said:

Irrisor made a nice engine while we worked on something similar.

You mean Llama did, don't you? ;)

Could you put the images on an HTTP link instead of HTTPS? It gives me popups here cause it's self signed.

Hi Sfera,



as part of the "we" mentioned by Todi I answer and thank you for your comment.

nice. i like the dwarfs very much. where did you get them?

This question goes to Todi personally.
i noticed you didn't enable culling ( the terrain is visible from below). you should enable it in order to get extra performance.
but LOD would definitely give you the most performance.

This is the demo. Culling is enabled for the main application. Todi, why didn't you do that in the demo ;) ? But it doesn't boost performance. So if LOD is the first choice for tuning, we will give it a try.
crypter said:

as part of the "we" mentioned by Todi I answer and thank you for your comment.

Was about time you showed up ;)

nice. i like the dwarfs very much. where did you get them?

This question goes to Todi personally.

Its a nice model with animations yes.
was from http://www.3d-resources.com/

Animation sequences for the Dwarf model

use "base" bone to control the static jump animation manually in yur 3D engine

"cam" bones is behind the model and used for Torque to attach a camera to for 3rd person views


2-14 Walk
16-26 Run
28-40 Jump
42-54 Jump on the spot - for control in the 3D engine

56-59 Crouch down
60-69 Stay crouched loop
70-74 Get up

75-88 Battle idle 1
90-110 Battle idle 2

112-126 Attack 1 - Swipe axe
128-142 Attack 2 - Jump and overhead whack attack
144-160 Attack 3 - 360 spin Back hander
162-180 Attack 4 - 2 Swipes left and right
182-192 Attack 5 - Stab
194-210 Block

212-227 Die 1 - Forwards
230-251 Die 2 - Backwards

253-272 Nod YES
274-290 Shake head NO

292-325 Idle 1
327-360 Idle 2


Just dont know yet how to give him other objects with the current framework