Early performance notes

BTW: console output really decreases performance. Is there a way to prevent mythruna from writing to std.out ? (maybe via CLI so I can leave this CLI option out to provide more info on reproducing possible errors)

It shouldn’t be writing that much to stdout these days. Most of the output in these later versions comes when the system is already lagging hard… so it may be effect and not cause.

Ok, my GPU is not that powerful… :frowning:

If it’s dumping a lot to the console can you provide an example of the things that are really filling it up?

After buliding or removing some blocks Mythruna gives this:

Render time (>100 ms):120.568508 ms.
Render time (>100 ms):112.009827 ms.
Render time (>100 ms):123.197507 ms.
Render time (>100 ms):119.460502 ms.
Render time (>100 ms):118.133395 ms.
Render time (>100 ms):119.612478 ms.
Render time (>100 ms):118.349717 ms.
Render time (>100 ms):120.989183 ms.
Render time (>100 ms):119.600526 ms.
Render time (>100 ms):111.932224 ms.
Render time (>100 ms):126.601822 ms.
Render time (>100 ms):123.228479 ms.
Render time (>100 ms):123.599622 ms.
Render time (>100 ms):118.394013 ms.
Render time (>100 ms):121.063514 ms.
Render time (>100 ms):123.433946 ms.
Render time (>100 ms):121.343271 ms.

and so on (once per generated frame I think). This does not stop until I close Mythruna. Before placing some blocks Mythruna just prints out
onAction() took:1.10949 ms.


But when printing out render time starts, it will not stop any more. Decreases performance (from ~15 fps to ~ 12 fps)

Yeah, that’s a stat I slipped into JME to tell us where some of the slowdown is coming from. That’s telling you that the “sending things to OpenGL” part of a frame took more than 100 milliseconds. That’s a long time.



So it’s not the output that’s slowing you down but the slow down causing the output. :slight_smile:

Great game, runs MUCH smoother than minecraft.

I have an AMD E-350 1.6 GHz 64-bit, 3 GB RAM, AMD Radeon HD 6470M 512 MB Dedicated Memory + 1270 MB Shared Memory

@mbartelsm said:
Great game, runs MUCH smoother than minecraft.
I have an AMD E-350 1.6 GHz 64-bit, 3 GB RAM, AMD Radeon HD 6470M 512 MB Dedicated Memory + 1270 MB Shared Memory


Thanks. I'm always surprised and happy to hear that. Mythruna is targeted towards newer systems so it's nice to know that it runs better on some of them.

I can’t wait to see it finished (or more developed), looks so promising and has so much potential!

BTW if you ever need a casual graphic artist you can contact me at mbartelsmanm a t g mail d o t com