In my day job, back when we did cool 3D visualization stuff we had really nice mouse controls.
Clicking the left button on anything and dragging would move the camera in an orbit around the point clicked. Clicking the middle button and dragging would do “strafing and fwd/back” relative to the direction you were looking… and fwd/back was relative to the point you clicked. We could zoom all over the data this way and get around very fast. It is by far the best navigation scheme I’ve found for moving around a scene when I need to look at specific things. It’s not very standard, though, I guess.
The point… we had this going that way for several years… we constantly had to train new users how to do it.
Finally, on a whim we added a spacebar toggle that would enable “Quake mode” as we called it. This enabled mouse look + WASD.
I cannot tell you the amount of times we had users call us up and thank us specifically for this. It’s just a super intuitive way to get around for anyone who has played a first person shooter in the last 20 years.
Personally, I found Blender’s controls super annoying when I first used it. I still feel constantly uncomfortable moving around in that tool. It’s a bizarre scheme that experienced blender users are only proponents of because they already went through the pain of learning it.
It’s like Photoshop’s GUI… it’s horrible. Almost everything about it is really stupid. I love it, though, because I had to learn it 20 years ago over a weekend to design some web sites for NASA and so now I’ve already gotten over the pain. (me, a book, a CD of really cool NASA photos, and lots of yelling) I’m not going to lie about how poopy it is, though.
“I like the way blender does it because I use blender” is not a good excuse for bucking the trend.