Electricity shaders

I ported two of my shaders:

http://homepages.uni-paderborn.de/cvlad/jme_electricity1/run-applet.html



http://homepages.uni-paderborn.de/cvlad/jme_electricity2/run-applet.html

I’m planning on writing some more of these, and putting them into an assetpack.

6 Likes

Some screenshots would be nice :roll:

2 Likes

i cannot see it under linux. Can you make it in a single window?

@kwando

http://i.imgur.com/69MfN.png

http://i.imgur.com/CE75L.png

http://i.imgur.com/Zcw6A.png

http://i.imgur.com/oN5RA.png



@mifth

Single window? Like an desktop application? Sure, I will upload one.

3 Likes

Nice! :slight_smile: I think it would look even better if it supported the glow technique and used the glowfilter!

OMG!!! Man you rock!!!



Do you want to add your shaders to ShaderBlow library? This lib has many JME shaders. And I can add you there as a developer! So, you will be able to commit there.



http://code.google.com/p/jme-glsl-shaders/

@mifth

Yeah, why not. Still planning on that assetpack though, unless the shaderblow library is available directly in the sdk.



@kwando

Thanks for the hint, I will look into these things. I am still new to jme.

Cool! Actually you can add ShaderBlow to SDK. I’m not so experienced programmer in NetBeans plugins. Just send me your gmail and i will add you as a developer.

Neat. The first ones look almost like the deer is frozen in ice.

You can also make your own trunk there for your own experiments.

@cvlad, this covers pretty much what needs to be done :slight_smile: Also, I would like it as a downloadable assetpack to the SDK.

https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:advanced:bloom_and_glow

1 Like

@pspeed

I think the ice look vanishes when you see it in motion. :slight_smile: There is one electricity effect I’m planning as image effect. Hopefully that will work. Once I’m done with that, I will hopefully know how to use rendertextures in jme, so then I may do some refraction stuff like for proper icy effects.



@mifth

I will try and add shaderblow as assetpack then. Note though that I have never done that before myself, so no guarantee that I will not mess up. I just sent you an message.



@kwando Thanks mate.

@cvlad said:
@pspeed
I think the ice look vanishes when you see it in motion. :) There is one electricity effect I'm planning as image effect. Hopefully that will work. Once I'm done with that, I will hopefully know how to use rendertextures in jme, so then I may do some refraction stuff like for proper icy effects.


Yeah, that's probably true... but static, it would make a cool ice effect.
@pspeed said:
Yeah, that's probably true... but static, it would make a cool ice effect.


That what I though when I saw the first one. I reread the post to be sure it was electricity and not ice. XD

I take the applets are not working? Here are Unity webplayers then:

http://homepages.uni-paderborn.de/cvlad/electricity/electricity.html

http://homepages.uni-paderborn.de/cvlad/another_electricity/WebPlayer.html

уehhh… linux has no unity player :frowning:

Nevermind… Didn’t notice a previous answer.

@cvlad said:
I take the applets are not working?

They worked fine for me
1 Like
@nehon said:
They worked fine for me


Thanks for letting me know.

Didn’t get the applets to work on my Mac. Did not have time to investigate, maybe the shader compiler protested, it seems to be pretty strict on Macs.

The applet got downloaded and all that but then just a black “screen”.