I am running into an error on one computer but not on another one. The computer that is working is running all 32bit and the one that does not is all 64bit.
Here is the output:
[java]INFO: Audio Device: Generic Software
Jan 07, 2014 3:50:58 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Vendor: Creative Labs Inc.
Jan 07, 2014 3:50:58 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Renderer: Software
Jan 07, 2014 3:50:58 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio Version: 1.1
Jan 07, 2014 3:50:58 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: AudioRenderer supports 64 channels
Jan 07, 2014 3:50:58 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio effect extension version: 1.0
Jan 07, 2014 3:50:58 PM com.jme3.audio.lwjgl.LwjglAudioRenderer initInThread
INFO: Audio max auxilary sends: 1
Exception in thread “jME3 Audio Thread” java.lang.UnsatisfiedLinkError: org.lwjgl.openal.EFX10.nalGenAuxiliaryEffectSlots(IJ)V
at org.lwjgl.openal.EFX10.nalGenAuxiliaryEffectSlots(Native Method)
at org.lwjgl.openal.EFX10.alGenAuxiliaryEffectSlots(EFX10.java:529)
at com.jme3.audio.lwjgl.LwjglAudioRenderer.initInThread(LwjglAudioRenderer.java:201)
at com.jme3.audio.lwjgl.LwjglAudioRenderer.run(LwjglAudioRenderer.java:98)
at java.lang.Thread.run(Thread.java:722)
BUILD STOPPED (total time: 40 seconds)[/java]
Odd,
this line fixed it…
[java]as.setAudioRenderer(AppSettings.LWJGL_OPENAL);[/java]
Is that normal???
Hi, I dont know if this is normal, but I just updated my NVIDIA graphics drivers and started getting this error. After trying a few fixes noted on these forums with no joy. Your fix worked for me. thanks, and sorry for waking a dead thread.
Gald to hear it! And don’t be sorry for waking this thread, I am very happy to hear that I was not the only one!
Thanks,
Trevor