A couple of days ago I found out about the jMonkeyEngine and decided to download the jMonkeyPlatform. Unfortunately, I got some trouble with the SceneViewer in jMonkeyPlatform Alpha-3. When it loads it hangs at 14% and gives the error "Pixel format not acceletared". Updating both Java and my graphics driver doesn't change a thing.
Now I happened to find a game called "Minecraft" which also uses the LWJGL. The browser applet version of the game gave me the exact same error. Although my graphics card should be able to support OpenGL 3.2, I circumvented this problem by allowing "software OpenGL", by setting the following parameter in the Java Runtime Environment Settings (in the Java Control Panel):
However, this does not solve the problem for jMonkeyPlatform. Therefore my question: is there a way to allow software OpenGL in jMonkeyPlatform?