Essence Editor is an editing tool chain developed for Project Essence on top of Java Monkey Engine version 2.0. It includes a character editing perspective that allows creation and editing of animated, particle effect decorated character sets. And a world editing perspective that allows terrain sculpting, texture painting, static entity placements, light placements and advanced atmospherical effect editing of the world.
This is the instruction of how to use exported binary mesh and animation files. Not the editor itself.
In order to use the exported binary mesh and animation files in your application, you need to include two library files, jME2.0 and Aeon-Pipeline. See example source code for detailed usage instructions.
It is also suggested to use the released corresponding jME2.0 snapshot on this site for best compatibility.
but we can release the raw jar file. maybe u can compile it urself.
That would be great. I could send you an Ant build file or whatever-needs-doing for the remaining Linux parts if you have any interest in providing Linux support more generally.
not going to be able to get to this until the evening, but just for clarity how do u put it together, maybe missed it somewhere, but do I simply put the jars in the editor folder or… :?
not going to be able to get to this until the evening, but just for clarity how do u put it together, maybe missed it somewhere, but do I simply put the jars in the editor folder or................ :?
no u dont need to do that. we pre-compiled the jar and libraries. if u just follow the installation directions above, ulll be fine.
That would be great. I could send you an Ant build file or whatever-needs-doing for the remaining Linux parts if you have any interest in providing Linux support more generally.
we just uploaded the raw jar file. u can compile it with the proper lwjgl, jme, md5importer and aeon-pipeline jars urself.
unfortunately we cannot support linux here since none of us uses linux.
That would be great. I could send you an Ant build file or whatever-needs-doing for the remaining Linux parts if you have any interest in providing Linux support more generally.
we just uploaded the raw jar file. u can compile it with the proper lwjgl, jme, md5importer and aeon-pipeline jars urself.
unfortunately we cannot support linux here since none of us uses linux.
I have a question. How can I export my model to MD5 to after import to Essence Editor??
Thanks.
Regards.
we dont have a video tutorial on exporting yet.
but its quite simple. first, u dont export ur character set back to md5 as it would not be able to preserve the modifications uve made. so u use the export function under the file menu, and export the set to mesh and animation binary files.
look at the wiki section on the project Google code page. there's an example on how to load the exported mesh binary file into ur game.