Exiting jMonkey With Uncaught Exception

Hi



I tried the new nightly build “jME3_2011-06-14” and it’s kinda funny because it has no errors and it exits the program.(Running on Galaxay i9003)



HERE IS LOG:

******************************************

I/JmeSystem(20138): Running on jMonkey Engine 3 ALPHA 0.6 Android

D/libEGL (20138): loaded /system/lib/egl/libGLES_android.so

D/libEGL (20138): loaded /system/lib/egl/libEGL_POWERVR_SGX530_125.so

D/libEGL (20138): loaded /system/lib/egl/libGLESv1_CM_POWERVR_SGX530_125.so

D/libEGL (20138): loaded /system/lib/egl/libGLESv2_POWERVR_SGX530_125.so

I/OGLESContext(20138): Display EGL Version: 1.0

I/OGLESContext(20138): JME3 using best EGL configuration available here:

I/OGLESContext(20138): EGL_RED_SIZE = 8

I/OGLESContext(20138): EGL_BLUE_SIZE = 8

I/OGLESContext(20138): EGL_GREEN_SIZE = 8

I/OGLESContext(20138): EGL_ALPHA_SIZE = 8

I/OGLESContext(20138): EGL_DEPTH_SIZE = 24

I/OGLESContext(20138): EGL_STENCIL_SIZE = 8

I/OGLESContext(20138): EGL_RENDERABLE_TYPE = 1

I/AndroidHarness(20138): onStart

I/AndroidHarness(20138): onResume

I/ActivityManager( 1400): Displayed activity com.application.androidgltest/.AndroidGLTest: 523 ms (total 523 ms)

W/dalvikvm(20138): threadid=7: thread exiting with uncaught exception (group=0x401b8888)

I/AndroidHarness(20138): onPause

I/ ( 1400): dumpmesg > “/data/log/dumpstate_app_error.log”

I/Launcher( 1494): onResume(). mIsNewIntent : false

E/ ( 1494): onResume() check 2, mRestoring : false

E/Launcher( 1494): MTP-LAUNCHER: media scanning not yet finished .

I/Launcher( 1494): onResume() ended

I/dumpstate(20148): begin

I/AndroidHarness(20138): onStop

I/AndroidHarness(20138): onDestroy

I/global ( 2330): Default buffer size used in BufferedReader constructor. It would be better to be explicit if an 8k-char buffer is required.

********************************************************





PLZ HELP;

THANKS;

Seems there is a bug in the config chooser.

Probably you have opengl es 2.0 support, but the best config choosen is ES 1.0 (EGL_RENDERABLE_TYPE = 1)

EGL_RENDERABLE_TYPE should be at least 4 for es 2.0

Will look into it



Update: Code is in svn, should be fixed. Could not test as i have no OpenGL ES 1.x device

1 Like