I’m trying to picture how to make more complex assets. I imagine as models get more complex it gets harder to make them out of one single mesh, and it becomes intuitive to make something out of multiple meshes. I notice in the town.zip example in the docs, the entire town is fit inside of one single .mesh.xml file, though it seems to be broken up into various submeshes. I cannot find how to do this with the blender ogre exporter. It seems to like to produce a bunch of separate mesh.xml files.
Is a .scene file file more or less what I want to use? Could a single logical object in the game be considered a “scene”? Or is it expected that each model is composed of one single mesh?
Thank you!