Exporting .obj in 3ds max

Hi guys, I got this problem, I hope you will help me!

I created a sphere in 3ds max, the material of the sphere is a bitmap image ( a grass image).

I exported it. But, when I tried to load it in my JME3 game, I cant see the grass image in the sphere.

What do you think is the problem?

This link describes how to make game ready models for blender. So the screenshots do not apply to 3DS but the requirements are still the same (UV-mapped model, texture exported to a bitmap, and so on). Maybe they can help:



https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:external:blender

I solved it!

I close the project, I close the SDK, I open it again and load the project and then the material was there!