Hello All,
My JME crash itself.
I Launched the app ot 12:21:22 and when I comeback from breakfast i see this message “GRAVE: Failed make pbuffer available”
the app crash at 13:09:41, and I dont understand why.
Do you have an idea?
Thanks for your.
The error :
init:
Deleting: D:\Users\build\built-jar.properties
deps-jar:
Updating property file: D:\Users
Compiling 1 source file to D:\Users
compile:
run:
null
18 févr. 2014 12:21:22 com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.0.0 RC2
18 févr. 2014 12:21:22 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Lwjgl context running on thread LWJGL Renderer Thread
18 févr. 2014 12:21:22 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Adapter: Ai2Mdd
18 févr. 2014 12:21:22 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Driver Version: null
18 févr. 2014 12:21:22 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Vendor: Intel
18 févr. 2014 12:21:22 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: OpenGL Version: 3.1.0 - Build 9.17.10.3223
18 févr. 2014 12:21:22 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: Renderer: Intel® HD Graphics 2000
18 févr. 2014 12:21:22 com.jme3.system.lwjgl.LwjglContext printContextInitInfo
INFO: GLSL Ver: 1.40 - Intel Build 9.17.10.3223
18 févr. 2014 12:21:22 com.jme3.input.InputManager addMapping
ATTENTION: Attempted to add mapping “Shoot” twice to trigger.
18 févr. 2014 13:09:41 com.jme3.app.Application handleError
GRAVE: Failed make pbuffer available
org.lwjgl.LWJGLException: Could not make dummy context current
at org.lwjgl.opengl.WindowsPbufferPeerInfo.nCreate(Native Method)
at org.lwjgl.opengl.WindowsPbufferPeerInfo.<init>(WindowsPbufferPeerInfo.java:47)
at org.lwjgl.opengl.WindowsDisplay.createPbuffer(WindowsDisplay.java:718)
at org.lwjgl.opengl.Pbuffer.createPbuffer(Pbuffer.java:234)
at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:219)
at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:190)
at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:166)
at com.jme3.system.lwjgl.LwjglCanvas.makePbufferAvailable(LwjglCanvas.java:342)
at com.jme3.system.lwjgl.LwjglCanvas.destroyContext(LwjglCanvas.java:415)
at com.jme3.system.lwjgl.LwjglCanvas.pauseCanvas(LwjglCanvas.java:247)
at com.jme3.system.lwjgl.LwjglCanvas.runLoop(LwjglCanvas.java:203)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Thread.java:619)
18 févr. 2014 13:09:41 com.jme3.app.Application handleError
GRAVE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL15.glDeleteBuffers(GL15.java:87)
at com.jme3.renderer.lwjgl.LwjglRenderer.deleteBuffer(LwjglRenderer.java:2138)
at com.jme3.scene.VertexBuffer.deleteObject(VertexBuffer.java:992)
at com.jme3.util.NativeObjectManager.deleteNativeObject(NativeObjectManager.java:141)
at com.jme3.util.NativeObjectManager.deleteAllObjects(NativeObjectManager.java:199)
at com.jme3.renderer.lwjgl.LwjglRenderer.cleanup(LwjglRenderer.java:413)
at com.jme3.system.lwjgl.LwjglCanvas.destroyContext(LwjglCanvas.java:376)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.deinitInThread(LwjglAbstractDisplay.java:194)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:233)
at java.lang.Thread.run(Thread.java:619)