Falling on TerrainGridAlphaMapTest


I’m using the example of TerrainGridAlphaMapTest, everything worked (well, there is still a black shadow that leaves when I get close, changed the direction of the sun and it got reduced, but anyway), I changed the usePhysics variable to true and excelent! I could walk around the terrain… until I fell, I don’t know why, if you want to replicate this, start the example with physics, take the “road” that you see first and go to the left following it.


Is there a way to solve this?


I can confirm this, right where the 3d marker is located, straf left and right a few times in front of it and you fall right through. I suspect it has something to do with terrain cell loading as there is a little lag where there.