Hi there! It's been a while.
I have seen long ago some one refactored our FBX importer and even added few features it it. It's cool.
I have been working on our importer for past two years too and implemented, like, dozens of features and fixes, including animation support and stuff... So, i have been thinking to contribute all this changes, but the thing is... It is based on the old code... I did a lot of refactoring, ofc, but it's still have no common code with current FBX importer in JME, so the only way I can commit it is to replace our old code with new one, making it yet again second FBX importer in JME... And it can go on forever...
Well, the question is pretty tough: what should I do?
I don't even know, is this even needed to someone?
And I don't know what features are present in the new importer, I added this in past two years:
- Implemented support to up to 8 UV layers
- Load face culling
- Support of axis signs
- Loading animations from FBX without any additional data (multiple animations can be loaded from different animation layers)
- Implemented loading of per-polygon materials
- A LOT OF FIXES