Fighting Game - Progress Log

I decided to create a complete “rescue the princess/hostages” kind of fighting game.
The game’s story is not complete yet
Environment graphics is mostly taken from SketchFab
Characters & animations are downloaded from Mixamo and assembled in Blender
Coding is made with SceneMax3D
Physics is handled with Minie
Rendering with JME (of course)
It will target PC & Android devices
Source code will be uploaded to GitHub soon and resources will be available for download from ITCH

Progress Oct-12-2023

  1. A few issues regarding a-sync code blocks and animation canceling were found & fixed in the scripting language
  2. Resources are now loaded in background threads
  3. A new (fun!) high-jump mechanics was added to the main player (see attached video)
  4. A new main player character replacing the previous Ninja was added. The Ninja character will be added to the enemies instead
  5. The old fighter enemy AI is set to run initially 2 times slower
  6. Improved camera behavior - in general, handing the camera is a big effort. I watch a lot of Tekken clips to try understanding how they do that.
  7. @sgold SkyControl system was added instead of static images

The rhythm of the game is aimed to be fast
The main player has relatively full freedom to move in 3D space except when performing fighting moves where he automatically points toward the current enemy

Download current version (Windows)
The current state of the game can be downloaded from HERE

W - Jump
A, S, D - fighting movements
Space - in-place jump
Arrow keys - move in 3D space
P - toggle debug mode On/Off

Feedback is always welcome :slight_smile: