I'm using rays and findPick to determine hit detection for my fast moving projectiles. My question is whether findPick will resolve a collision with child nodes of a node that I'm iterating through. In other words if I have a Main node and then a Ship node attached to that and to the ship node I had Engine node and Hull node with associated geometries, would findPick return results from those Ship children nodes if I were to use Main as my target?
Out of 52 people to view my question, no one has a clue about this undocumented method? Yikes.
findPick returns PickData that holds a reference to every Geometry Batch that was hit (where, geometry batches are the lowest point of the scene). So, yes, all children that are hit are listed.
Thanks much Mojo!