I’ve fixed the MorphAnim.glsllib to successfully compile on android. It was commented on closed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/635 but was left for a new issue.
The test jme3test/model/anim/TestMorph now runs as expected.
Also I’ve fixed an error that GLRenderer tried to enable GL_VERTEX_PROGRAM_POINT_SIZE which is not avaiable in gles. If running the android examples in debug mode you would get a 1280 error for any test.
I’ll update the post once I’ve created the PR
EDIT: PR link --> https://github.com/jMonkeyEngine/jmonkeyengine/pull/1221