The test jme3test/model/anim/TestMorph now runs as expected.
Also I’ve fixed an error that GLRenderer tried to enable GL_VERTEX_PROGRAM_POINT_SIZE which is not avaiable in gles. If running the android examples in debug mode you would get a 1280 error for any test.
seems like Desktop shader require lvalue / pointer of variable passed as normal, while you removed it, then it break. Not sure why android allow it, but please add this little fix for Desktop, thanks