Flickering model when rays and collisons are involved

I have a problem. Since the nightly 08.01.2011(07.01.2011 and before are ok) my model is flickering. Even with the newest revision the problem stands.

I have narrowed the problem down and so far i can say that the rays and collisions(collidewith etc…) leads to the problem.

I uploaded a video that illustrates the problem: CLICK ME

Yeah, this issue should be fixed, try the next nightly.

Ah, thank you.

Any progress on this issue? The problem still exists in the newer revisions and i’m stuck to the old ones.

This is not related to the issue. How did you show/enable those pointing arrows?(the local x,y & z axis of that object)

The pointing arrows have nothing to do with it. I even disabled them and nothing changed.

umm, well, i asked caused i wanted to know how to enable/show those axis arrows.

Sorry, i misread your post ;).

I made them myself.


Geometry y_axis = new Geometry("y_axis", new Arrow(Vector3f.UNIT_Y.mult(1)));

Material y_axis_mat = new Material(assetManager, "Common/MatDefs/Misc/SolidColor.j3md");

y_axis_mat.setColor("m_Color", ColorRGBA.Green);


y_axis.setLocalTranslation(new Vector3f(0f,0f,0f));




And than do it for the other two axis.