Flipped heightmap coordinates fixed

[EDIT]I Reverted the change to texture coordinates I made earlier. If you want to flip texture coordinates supply your own TextureKey to the asset manager and tell it to not flip the y-coordinates:

TextureKey tk = new TextureKey(“Textures/myImage.png”, false);

Texture alphaMapTexture = assetManager.loadTexture(tk);

[/EDIT]



TerraMonkey for the last little while has had flipped heightmap coordinates.

This has been fixed now, with some backwards compatibility added in.



In ImageBaseHeightMap the standard load() method will flip the coordinates the proper way now. I also added in another load method that gives you some control over flipping the coordinates on various axes:

load(bool flipX, bool flipY);