FPS player with suspension under feets

Hello guys,

in conjunction with my ideas of balloons in a fps I would like to have suspensions under player feet. A player should be able to have a level of suspension which gives different advantages. But, could you give me a hint of how to do the bouncing stuff?

  • A player with much suspension should be bouncing forward when moving and be unstable when standing still.
  • Some suspension would only give an extra boost when moving.
  • When falling down, the suspension would bounce the player when landing. More suspension gives lesser control.


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