Hello guys,
in conjunction with my ideas of balloons in a fps I would like to have suspensions under player feet. A player should be able to have a level of suspension which gives different advantages. But, could you give me a hint of how to do the bouncing stuff?
- A player with much suspension should be bouncing forward when moving and be unstable when standing still.
- Some suspension would only give an extra boost when moving.
- When falling down, the suspension would bounce the player when landing. More suspension gives lesser control.
Thanks!