Full screen motion blur

as far as i know, the current motion blur technique in jME is on a per-object basis, and thus you can’t get effects like this:





when it comes to shaders, i’m a complete beginner, because until 2 days ago i didn’t have a videocard that knew what glsl looked like :P, but i think it might be pretty easy to do…



also, i found this after some intensive google-ing, which i’m sure it would help… but i have no idea what to do with it :roll:



could anyone please implement this? it’s gonna’ be a great add to jME as well :stuck_out_tongue:

it’s only half an hour of work for someone who knows his way with this stuff… the shader code is in there too…