I just committed an update that adds multi-touch support for the entire library.
Just add this line when creating the screen:
Enabling this feature disables mouse and keyboard emulation on android. You have to plan for supporting both mouse/keyboard events and onTouch events if your game is multi-platform. Keep in mind, touch events can easily be wrapped and forwarded to mouse handlers, so it is not a huge undertaking to allow this support in your app.
I’ll be adding gesture support for certain controls soon. This will allow for expected functionality with controls like scroll areas, etc.