FX Builder : cloning & save/load capsule support

@kobRoah said: I'm wondering if the FXBuilder right now can be used in a project ? even at our own risk ?

Says in other word : Is it possible to know the licence used for the FXBuilder ? i’m thinking about using the FXBuilder inside my project but i don’t know if i can since i will use it inside the game itself, to avoid to make another FXSystem-GUI and stuff it will be nice if i could use this one :smiley:

Thx in advance for the response.

Thanks for the fix on the FileBrowser… it was a hail mary attempt that I hoped would work in all cases… however… what you provided should!

And um…all of the projects I post out for people to use are piggybacking JME’s choice for license - New BSD. You can feel free to use the FX Builder in any capacity that will work for you. It was made for fun and I hoped other people would benefit from it. Actually using it in a game or game’s level builder would be super awesome to see!