Generate bounding box/physis hull from 2d geometry?

Hi I have a bunch of 2d figures that represent slices of a 3d object. Is there a feature in jMonkey that would allow me to to create an interpolated mesh from these objects in jMonkey to use for physics?


and then use HullCollisionShape

When I use mergeGeometries, it creates a mesh that contains the two geometries, but doesn’t connect the points in between. So it seems I can’t use it as a 3D physics object. Optimize does essentially the same thing. Am I missing something?

You’re wrong, it will work fine as mesh or hull collision shape.

aha! I think i got it! thanks.