Hello there!
I’ve been making a game for the jmonkey awesome time blendswap arcade competition and I have a few super fun questions!
Number one!
I’d like to use the GeometryBatchFactory on some nodes within my scene that I’m not using specifically but contain a lot of Geometries!
I’ve attempted to read the docs on it, but I just can’t figure it out!
If someone could provide me an example of batching a node I’m sure I can take it from there!
Number Two!
I’m making a game where I’m shooting water at fire, it seems that the longer the game goes, the more lag I get. I assume this is because I’m creating more and more new fires and waters, while detaching the old one via the removeFromParent() method
Am I removing these objects properly?
Or is there a more complete way to remove these objects, as it seems that the longer I go in the game, the more lag I get.
The who project is available here
Thanks for reading!