Windows and dll in ./native for an own project: java -Djava.library.path=.native -cp .;lib/jme.jar;libjme-effects.jar;libjme-model.jar;libjme-sound.jar;libjme-terrain.jar;libjme-ui.jar;nativelwjgl.jar -jar Client.jar
In ./native there is : DevIL.dll ILU.dll ILUT.dll lwjgl-devil.dll lwjgl-fmod3.dll lwjgl.dll lwjglaudio.dll
Linux and dll in ./lib to run demos: java -Djava.library.path=./lib -cp ./lib/lwjgl.jar:./lib/jogg-0.0.5.jar:./lib/jorbis-0.0.12.jar:./jme.jar:./jmetest.jar:./jmetest-data.jar:./jme-effects.jar:./jme-model.jar:./jme-terrain.jar:./jme-ui.jar jmetest.TestChooser
This setup is just out of the installation with all native libraries and 3rd party jars in ./lib.
Sorry you’re having trouble getting started. I initially had some problems getting going myself, but I finally just started checking out the source from CVS and that seemed to make things significantly easier for me and just dropping the DLLs in my JRE’s bin directory so I didn’t need any library references.
I would highly recommend using an IDE as there is so much involved in game development that it can get really confusing without one. My personal preference (and I believe the standard preference around here) is Eclipse. It’s a very well designed IDE that is open-source. You can download it from http://www.eclipse.org. I would recommend getting the WTP all-inclusive download if you have any desire to do any web design in the future.
Anyway, welcome to jME. I actually started out with Xith myself and one of the major factors that got me to switch was the jME-Physics project. It is so much better than Xith’s solution and much more logical.
I understand your feelings on this, but I prefer to do it this way as when I release a game I will include the JRE with it and the libraries already in the bin directory, so it's not a big deal to me for development.
BTW, you can add things to your library in Eclipse directly…
Web Tools Platform - it's a sub-project and they have a release of Eclipse that comes with all of the plugins for it built-in. Very cool.
I'm pretty new here as well but just spending an awful lot of time in lately so I might seem like I've been here for a long time. :o I think you've definitely made the right decision in choosing jME as the support here is so much better and the project is moving at a much faster pace. You might find looking at the examples in the source for the project will help you move MUCH faster than the tutorials. I got bored with the tutorials very quickly and decided to just read all the source code and learned a lot more…and got to see programs in action.