I forget where I read that GhostControl uses AABB for all collision bodies other than box collisions.
The problem I’m having is that I need to use GhostControl and I need to use a sphere or capsule for collision detection, but I want to do it in a more accurate way than AABB.
Since I only need to do collision detection between colliding bodies and return the result, but GhostControl is not precise detection but only AABB detection, I don’t know if minie has any other way of collision detection, if so please let me know thank you very much!
Correction: GhostControl.getOverlappingObjects() uses AABB for all shapes, including BoxCollisionShape.
Minie has other collision-detection mechanisms besides GhostControl. Many of these use the actual collision shapes, making them much more precise than AABB.