Hi, I noticed, that somewhere in the depth the jme System alwas tries to recreate the mipmaps for a framebuffer texture.

Since I use in my case the framebuffer for the gui to overlay it over the main scene.I don’t need MipMaps anyway, and according to jvisualvm around half of the total time is used there.

Is there a way to disable the mipmap generation and just force the nonmipmaped texture to use?

Call Texture.setMinFilter(Texture.MinFilter.BilinearNoMipMaps) ??

Faceaplm of course ^^ How could I forget this :slight_smile: