Glow renders over everything

I have bit similar problem - for me, if I enable BloomFilter, all translucent objects are rendered on top of rest of the things, seemingly ignoring z-buffer. Of course, depth test is enabled - and if I remove BloomFilter, everything works ok.

What is interesting is that none of the objects have glow color or glow map in this case…

EDIT:
And it was caused by lack of TranslucentBucketFilter added to the scene…