Grass Shader / Fluid Sim - Proof of Concept

Long time no poo flinging fellow monkeys =)

The last few days I’ve been toying with linking together shader based grass (see this thread) with a realtime fluid simulation to allow for interactive “wind”, just a proof of concept for now:

The white stuff is a graphical representation of the fluid sim, white represents the density of fluid, which is blended with the colours of the generated displacement map. All that is then pumped into the grass shader. I toggled the graphic on and off a few times during the video, and reset the sim once.

  • James

Dat grass!!!
very nice