I wonder if this has something to do with this:
I assume you are using the lwjgl3 with GLFW backend, if so, you may retry with the lwjgl2 backend and see if you also have this issue there as well. (just in case)
I wonder if this has something to do with this:
I assume you are using the lwjgl3 with GLFW backend, if so, you may retry with the lwjgl2 backend and see if you also have this issue there as well. (just in case)