How to type code blocks
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21
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20639
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June 3, 2022
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About the General Discussion category
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0
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2069
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January 12, 2015
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Suggest moving to a different engine
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53
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572
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September 28, 2025
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GLTF Animations
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15
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367
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September 21, 2025
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Selective Post-Process Outlining
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2
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60
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September 11, 2025
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JME apps in languages other than Java
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16
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213
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August 17, 2025
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Data type double instead of float
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5
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94
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August 3, 2025
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Intellij idea customized tools?
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1
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48
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July 25, 2025
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Best practices by created a scene using Scene Composer window
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12
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117
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July 24, 2025
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JME Vs Libgdx Custom Engine
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11
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200
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July 12, 2025
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Simple way to create a physic prism (RigidBodyControl)
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5
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56
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July 8, 2025
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How do you all animate material properties?
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2
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116
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June 9, 2025
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How to create a Editor/EnhancedSceneComposer? of own style?
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9
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244
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June 2, 2025
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Best way to use custom controls
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22
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2971
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June 2, 2025
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NetBeans 26
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3
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163
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May 22, 2025
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Which workable menu layout editor can be used for creation of menus for JME3?
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14
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268
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May 15, 2025
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What is the best way to create seamless textures with unnoticeable repetition?
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3
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114
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May 14, 2025
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How to change a mesh through an another but leave the same attachment to bones?
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9
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195
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May 6, 2025
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Is it possible to launch JME3-powered games using virtual Linux on a tablet?
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2
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84
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May 1, 2025
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Can not adjust the transform of a spatial after it was added to a bone
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15
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233
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April 26, 2025
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Updating a vertex not working
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5
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110
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April 26, 2025
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Does JME3 contain a library which makes it possible to load objects from JSON-files (using reflection) simply?
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7
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173
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April 22, 2025
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Particle vs. Plane Queue placement
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3
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97
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April 18, 2025
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New Physics Engines Replacing Bullet Engine for Game Dev
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18
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4811
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April 17, 2025
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Potential Trademark Misuse Involving jMonkeyEngine Name
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12
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398
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April 13, 2025
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Checking ray collision against one subnode
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3
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123
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April 10, 2025
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Looks like I may be unable to use the forum soon
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2
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106
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April 6, 2025
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Problem with java swing and jmonkeyengine
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1
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60
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April 4, 2025
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NavMesh Library
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3
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138
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March 16, 2025
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InputManager for Key clicks - JME3 bug needs fixing
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15
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147
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March 14, 2025
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