You bring up a good point. I have been having a hell of a time getting the Mac package to install correctly. It just creates an icon for the app that does nothing. I’m not a Mac person so it is difficult for me to troubleshoot. It also doesn’t help that I don’t own a Mac …well not anything newer than my Mac SE
As for Linux, I have yet to test the build. Would you like to volunteer?
@robroymcc said:
You bring up a good point. I have been having a hell of a time getting the Mac package to install correctly. It just creates an icon for the app that does nothing. I'm not a Mac person so it is difficult for me to troubleshoot. It also doesn't help that I don't own a Mac ...well not anything newer than my Mac SE :P
As for Linux, I have yet to test the build. Would you like to volunteer?
Maybe you unzip the created mac application and by that destroy the executable bit on the main executable. Just pass the whole zip to mac users and let them unzip it.
@normen said:
Maybe you unzip the created mac application and by that destroy the executable bit on the main executable. Just pass the whole zip to mac users and let them unzip it.
I found the forum post where this is discussed, but I have tried that and id did not seem to work. I will try it again.
The problem is, I have two files I want to include in the package that are currently not part of the project (world data). I’m, not exactly sure where the files should live in the project so that the paths work out.
So, I have to add those files to the zip after the package has been compiled, thus, I think, breaking the zip.
Bug report for the demo - not sure if you already know about this, but I couldn’t pick up the battery for more power, eventually I explored all the rooms and died of power failure Maybe you put this in on purpose to stop people going to far on the demo? Or maybe there is something I need to pick up first… Anyway, awesome game, and I would be happy to test the linux build. If you upload it to somewhere i’ll download it on my laptop.
@javagame said:
Bug report for the demo - not sure if you already know about this, but I couldn't pick up the battery for more power, eventually I explored all the rooms and died of power failure :/ Maybe you put this in on purpose to stop people going to far on the demo? Or maybe there is something I need to pick up first... Anyway, awesome game, and I would be happy to test the linux build. If you upload it to somewhere i'll download it on my laptop.
This is the room
Hmm did you have difficulty actually picking it up or did it not do anything when you ran over it?
The battery is an object you can carry. You have to use the pick up keys (Q or E) to grab it, then you can use it if you like or hold on to it till you need it. The only object you automatically collect when you walk over it are the chips.
I am aware that some of this stuff is somewhat unclear. I am working to make the dialog explain it better.
Thank you so much for playing the demo! I would be glad to make a blind Linux package for you and post in on the site.