I also find it at Texutre after searching for a while…and you are right, i am learning with jme…I will use this texture for store depth…than i am going to use it at shadow map method…
Because of one topic i also figured out that there are jmeTests projects, that helped me a lot too…but thanks for response!
Yes, i want to write my own, because its a bachelor thesis…Do you think that its a good idea to write it in jme or should i just stick with jogl library in netbeans?
The thing is, that i wanted to use advanteges of loading objects, camera, math, asset manager and etc…i had my own parser, camera and everything else, but i am rewritting the code and i am looking for a way how to make these things easier, because they are not exactly the object of my thesis.
@WCIDFY said:
Yes, i want to write my own, because its a bachelor thesis...Do you think that its a good idea to write it in jme or should i just stick with jogl library in netbeans?
The thing is, that i wanted to use advanteges of loading objects, camera, math, asset manager and etc…i had my own parser, camera and everything else, but i am rewritting the code and i am looking for a way how to make these things easier, because they are not exactly the object of my thesis.
@Momoko_Fan said:
If you do want to write your own, there's a very simple shadow mapping implementation here:
https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/shadow/BasicShadowRenderer.java