So, I have been working with JME off and on for a few years now. Though I really enjoyed it, I had not really sat down decided to complete a full game. Mainly, I just did demo/concept type projects. Like most hobbyist game coders, I also tended to bite off more than I could chew. I don’t remember ever posting on the forums before. Usually any questions or comments I might have are covered by someone else.
I have finally decided to come out of my cave and join the community. I am really bad about social networking etc. I never have time to keep up with it all. However, my current project has reached a point where I feel that I should share it. Also, I am confident that it will actually be completed.
My working title is:
Code Red: An Adventure in Altered Space
It is heavily influenced by the game Altered Space for the Gameboy. I had the pleasure to talk with the original designer/coder for that game and he gave me his blessing. It is an old school action iso adventure about a space man trying to escape his alien captures. Mine is very similar in game play and is intended as a spiritual sequel.
I offer first look to everyone here at JME:
Temporary Menu Art:
As I am sure all of you know, this represents an enormous amount of effort and lost (spent) free time. I am the only person working on it and I have a day job
Well, anyway, thanks for humoring me! And especially thanks to all the JME contributers over the years!
Heyyy, that looks really nice. It reminds me of a game I played on Amiga where you were a bot had to take over other bots by connecting to them and playing a minigame… Or kill them when you had big enough weapons
All the best with this, make some videos so we can feature your work
The near walls are always culled (they are actually there), though I plan to make it so that you can change your camera facing. Doing an operation to fade them out etc, seemed unnecessary. I plan to do the level design with a minimum of objects occluding your character from most facings.