Hexagon-Based Levels and editor

I’m going to build an RTS game using JME3, and was wondering how you guys would make a hexagon-based level with 3 different heights, and the ability to place ramps and material objects there too. How could I achieve a level editor like this? What kind of format should I use? Any optimization issues I may find while implementing this?

Are you aware of this:

Even if not what you need exactly, they might have stuff you need.

I know a little about the subject, feel free to ask any specific questions via pm =)


Nice fur shader… :chimpanzee_smile: