Hey guys, my name is Guy, But call me Nezin, No seriously.
Anyways, I am here today to ask for some help, im fairly new to JME3 ( compleatly accually ) But its free and might be able to handle what im looking for.
Heres a list of What im trying to do in a Space game, i do use refrences to a pre-existing game called EvE online.
- Twitch based gameplay, meaning that you fully control your ship in real-time in all the directions of space. Except for larger ships and Some Other things will be controlled otherwise
- Collisions on almost everything.
- Immersion; meaning real scales, dimensions and velocities. Planets are truely as large as real ones, and ships extremely small compared to them.
- Planetary landing with seamless transitions. If you can see something in the sky like a moon, you can get there in real time without seeing a single loading screen.
- Solar system dynamics. Bodies orbitting around each other, being able to watch a sunset or an eclipse. Planets are not just a fancy background ala X3.
- Travelling to another system doesn’t necessarily involve jump gates. sometimes they might be used depending on how far out the area your trying to get to is.
- A procedural universe - billions of star systems and planets, all unique, can use a random generator for one after making the first 23-100 systems.
- No skills, experience or levels ( Not sure about this one But will need some sort of system so people playing longer get bigger and better things but New players can still compeate)
- Less waiting time, when you want to mine, or go to a distant system.
- A living world, with NPCs flying around and living their own life.
- Being able to affect missions to other players or NPCs.
- Dynamic storyline. What i mean with “dynamic” is this: in most MMOs, you have a storyline ( sometimes very complex like in Eve ) written by the developers, and missions / quests related to it. However, none of those quests affect or make the storyline progress. storyline will be, by many aspects, closer to the one of a single-player game, with some specific player actions “triggering” a progress of the storyline.
- Owning an empire: multiple spaceships, stations, planets. Setting your own tax/rules for those. Enabling other players or even NPCs to fly your ships. Constructing buildings/factories in cities. Forming corporations, or owning actions into other player’s corporations.
- Multiple players flying in the same ship.
- Knowledge exchange. Prizes for being the first player to discover some special places / events ( like, analyzing a black hole, or discovering an unknown metal, or a new form of life ).
- Newtonian physics ( with computer assistance for eacy controlling ).
- Technology discovery plus patent system ( players have to hire scientists to make new technologies available in game, like a RTS’s tech-tree ). I know that Eve has blueprints, but as far as i understand, those are “static”.
- Being able to Get out of ship in into a station or onto a planet Walk around trade system
- Fairly Sandbox
- Another way to pay for game ( If monthly is decided upon ( using some for of ingame - currency ))
Well, If im in the wrong section, i am sorry, but if you could steer me in the right one i would appricieate it.
if you can help me, or join my Team, Please reply.
Thanks.