I guys
Im using a SceneComposer to generate a NavMesh. Which is working ok but there are a lot of areas spatially around buildings and hill where the NavMesh is raised above the surface causing my character to float during pathfinding. I have played around with the settings but cant seem to make a better NavMesh which fits the scene better…
Any ideas would be greatly appreciated
@dharshanar said:
I guys
Im using a SceneComposer to generate a NavMesh. Which is working ok but there are a lot of areas spatially around buildings and hill where the NavMesh is raised above the surface causing my character to float during pathfinding. I have played around with the settings but cant seem to make a better NavMesh which fits the scene better..
Any ideas would be greatly appreciated
In one of the projects I was working on, I opt’d for creating the navmesh geometries in blender as well. It was a random dungeon generator, so the number of tiles were manageable this way (actually, the navmesh tiles were the same no matter what theme was selected for the visual components).
I don’t know if this would work for your scenario, but I thought I’d at least mention that you have this option as well.