xD, wow!, you guys are really tolerant,
Maybe you should try the BetterCharacterControll setWalkDirection(direction);
, you can find more info here
You can get a direction having a destination and a source point by: destination.subtract(source);
. You have more info here .
You can also use the spatial.move(offset);
method, making use of tpf and de direction , and, recommended: use a control for each of your character.
Gibrindy:
If you can’t understand people those are beginners and if you don’t know how to read, you should’t even guide them.
if you are going to write another stupid thing just delete the freaking topic.
I don’t think that being ill-mannered is a good way to behav (However, you should really read the documentation , as all you ask is in there).
Thank you i’ll give it a look
pspeed
April 24, 2015, 6:11pm
23
Note: lookAt() is a simple math operation on a Quaternion. “walkToThere” is a complex action over time potentially involving AI, animation, sound, etc…
Otherwise, if you just want the object to slide from point a to point b, then you can relook at the cinematics tutorials you already read.
roroah
April 25, 2015, 12:04am
24
I personaly found the motionPath pretty nice to get you spatial move on some fluid way if you don’t care about physics that’s much : http://wiki.jmonkeyengine.org/doku.php/jme3:advanced:motionpath
…i’m not again more people using it so i could have feedback on my current issue