Hello,
I recently got a new laptop with support for opengl and glsl 3.3, but only in core contexts. This means that I can get my own opengl programs working, but when I attempt to use a GLSL330 shader in jMonkeyEngine, I can not do so because jMonkeyEngine seems to, by default, not use a core profile context. How can I configure jMonkeyEngine to use a core profile context, at least for my speific shaders?
Thank you.