I tried the docs, I tried the tests, but it still eludes me how to add noise to a terrain. Can anyone point me to some documentation or is this perhaps not jme-specific ? I can see the Noise.java-classes in the terrain src, but how to combine terrain + noise I dont know.
Kind regards,
Asser Fahrenholz
zarch
August 18, 2013, 11:36am
2
What sort of noise, to what sort of terrain?
What result are you trying to achieve?
I’d like to experiment, but going for something like the stuff seen here : http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html
So, largely any terrain - i’d start with a flat terrain and then experiment my way to something that would fit my game.
Kind regards,
Asser Fahrenholz
zarch
August 18, 2013, 3:29pm
4
Exactly
My problem is very basic (I think): I got a terrain, I can make some noise using the native libs - how do I add the two together ?
zarch
August 19, 2013, 11:12am
6
Unfortunately there is not a simple solution. Google marching cubes and also search on this forum and read the thread I linked for inspiration.
(Standard terrain doesn’t help in this case as it can’t overhang).
Allright. Thanks, I just wanted to make sure I wasn’t missing some basic terrain.addNoise( !? ) function anywhere