How do I make a picture find the alpha map?

OK, so I have my HUD image all made up and ready, but when I call these lines:



pre type="java"
        guiNode.detachAllChildren();


        Picture HUD = new Picture(“HUD”);


        HUD.setImage(assetManager, “Materials/HUDtestD.jpg”, true);


        HUD.setWidth(settings.getWidth());


        HUD.setHeight(settings.getHeight());


        HUD.setPosition(0f,0f);


        


        guiNode.attachChild(HUD);
/pre



I still don’t have the alpha map. Is there a line I’m missing? Should I rename the alpha? (currently named “HUD_alpha.jpg”)pre type="java"
        guiNode.detachAllChildren();


        Picture HUD = new Picture(“HUD”);


        HUD.setImage(assetManager, “Materials/HUDtestD.jpg”, true);


        HUD.setWidth(settings.getWidth());


        HUD.setHeight(settings.getHeight());


        HUD.setPosition(0f,0f);


        


        guiNode.attachChild(HUD);
/pre

Why you expect a separate alpha map to be loaded? The HUDtestD.jpg should contain the alpha information if you want to have see-through parts in the GUI.

Well I also tried directly loading the alpha map and that didn’t work either.



EDIT: I’m an idiot, I totally zoned out and made the textures with paint program >.> Thanks for the help though!