Hey guys, I have a problem. I have an particle emitter attached to a spatial, and when I move the spatial I want to move all the parcticles with him not only the emitter. For example a plane reaction. How do I do that?
I think this should happen if you set:
ParticleEmitter.setInWorldSpace( false );
- Set to true if particles should spawn in world space.
If set to true and the particle emitter is moved in the scene,
- then particles that have already spawned won’t be effected by this
- motion. If set to false, the particles will emit in local space
- and when the emitter is moved, so are all the particles that
- were emitted previously.
yey, thank you, problem solved