Hardware Skinning is Enabled indeed.
No bugs in animation they work as they do in Blender perfectly.
I actually had problems previously on Android with JME 3.0 and hardware skinning NOT being enabled causing weird distortions with animations.
The way to get the .blend files to hold the animations correctly is to use the Action Editor and create many actions for the armature.
Some methods I’ve seen as ineffective are things like making a single really long animation track and then extracting sub animations. There seems to be issues with that method.
There’s also the NLA Editor and Dope Sheet (Slightly Different than the Action Editor) and I haven’t been able to import animations using those methods.
I often animate the models myself and it was a trial to get the animations to work. But I’m sure I can make a video or something showing how to rig and animate a blend for direct and easy import to JME.