How does jme3 handle vbo's?

I have a follow up question on the indices question.

I’m presented with indices for texture coordinates in addition to the original index data. Is there a “correct” thing to do with this data? I’m inclined to just grab the texture coordinates for each index provided and set that in a separate vertex buffer of type TexCoord.

For reference, an example data set is:

I guess really, what I’m curious about is whether or not there is a way to specify a vertex buffer of type index for the Texture Coordinates or some sort of association to be made?

thanks!

EDIT trying to figure out how to paste xml markup correctly in forum post. Gave up and used pastebin instead.

The index buffer is for vertexes. Everything else hangs off of a vertex.

I’m not even really sure how to interpret the data you posted.