How to build a executable jar/limitation of Opengl

Hi

we are engineering a Database Visualizer on the JMonkey Engine.  :smiley:

Could you tell us how we can build a jar, so that the final user doesnt need any other ressources (like libs,…), except the Java Runtime. We are engineering this with Eclipse IDE.



PS: Do you know if OpenGL limits the resolution? Because the project should run on a 5000p*2500pixel display…



^^ sry my english isn't that good^^

Have a look at FarJar. That packs all jars in a single jar: http://fjep.sourceforge.net/.



I am not sure if you can avoid distributing the native libraries, though.

PS: Do you know if OpenGL limits the resolution? Because the project should run on a 5000p*2500pixel display...

OGL is just a graphics API. As long as your video card and driver support this resolution, you'll be fine.

I am not sure if you can avoid distributing the native libraries, though.

It's possible. Bluecove for example, extracts the native libraries from the jar to the user's temp folder and loads them from there.